Bachelor of Art in Game Design | Lindenwood University

4 L I N D E N W O O D U N I V E R S I T Y B A C H E L O R O F A R T I N G A M E D E S I G N YEAR 1 Fall (15 Credit Hours) COM 13600 Programming Logic (3) GAM 10000 Introduction to Game Design (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) Spring (15 Credit Hours) COM 20200 Design with Photoshop (3) ART 32100 Concept Design (3) MTH 14100 Basic Statistics (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) YEAR 2 Fall (15 Credit Hours) ARTH 37000 History of Games and Critical Theory (3) AMC 10100 Emerging Technologies (3) COM 33600 3D Graphics (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) Spring (15 Credit Hours) GAM 33700 3D Animation (3) GAM 35800 Game Development I (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) YEAR 3 Fall (15 Credit Hours) GAM 20000 Project and Portfolio I (3) GAM 30120 Focus in Design: Level Design (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) Spring (15 Credit Hours) GAM 30000 Project and Portfolio II (3) GAM 35900 Game Development II (3) ARTH 38400 Classical Myth (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) FACULTY Jeremiah Ratican (Program Chair) 636.627.4418 JRatican@lindenwood.edu CURRICULUM YEAR 4 Fall (15 Credit Hours) GAM 35000 Project and Portfolio III (3) GAM 46500 Game Design Internship (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) Spring (15 Credit Hours) GAM 45000 Game Design Capstone (3) AMC 43000 Arts Entrepreneurship (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) GE, Elective, or Minor Course (3) MILESTONES Milestone 1 (ART32100) • Produce a design that students are able to then articulate visual principles clearly through and apply content and principles of visual organization within. Milestone 2 (GAM 35800) • Students will create a two-dimensional game, which will also be used to conduct a sophomore review and instruct students on their degree plan. Milestone 3 (GAM 35900) • Students will create a game demonstrating knowledge of the process of solving complex design problems. Milestone 4 (GAM 45000) • Students will produce their final game project that demonstrates knowledge of the process of solving complex design problems, as well as their place in the historical and cultural context of the gaming field.

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