Picture a future where students, faculty, and community members can innovate together, a space with cutting-edge and accessible interactive technology, including Augmented Reality (AR), Extended Reality (XR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR). The Immersive Arts and Culture Hub in Lindenwood University’s College of Arts and Humanities is that space—and the future is now.
In fact, our Hub has the first comprehensive educational XR Lab in the region in which we provide the most engaging and immersive educational experience possible, as well as prepare students for the future of work.
Our Hub supports a wide range of creative and scholarly projects from the creation of original content though 360-degree virtual reality to virtual museums and gallery exhibitions powered by game engine technology. Be immersed in the virtual reality of the pyramids in Egypt, the Globe Theatre in London, the Cathedral at Notre Dame. Learn to build digital twins in the metaverse with 360-mapping technology.
The Hub includes the Digital Humanities Lab, Geographic Information Systems (GIS) Lab, MakerSpace, and XR and Gaming Lab. With these resources, students and faculty can complete complex data visualization studies and create original applications for use on various platforms, including Oculus headsets and smartphones for educational and informational purposes across a range of disciplines.
Beyond Arts and Humanities, the College of Science, Technology, and Health uses VRPatients in the Paramedicine program, allowing for virtual simulation scenarios. The College of Education and Human Services’ Center for Innovation & Insight is moving conferences into the metaverse. The Plaster College of Business and Entrepreneurship is also integrating VR in their coursework. The Hub’s multi- and interdisciplinary training resources and expansive immersive realities database bring the future into focus now.
Learn more about the Hub
Immersive Arts and Culture Hub Spaces
Digital Humanities Lab
Located in LARC 224, our Digital Humanities Lab provides a space for faculty and students to perform analytical and creative digital humanities work collaboratively.
- Eighteen computers, a projector, whiteboard, and meeting table enable the lab to accommodate both full-class lessons or smaller activities and special projects.
- This Lab underlines Lindenwood’s commitment to working at the cutting edge by integrating traditional humanities education with twenty-first century skills.
GIS (Geographic Information Systems) Lab
Located in McCluer Hall, Room 207, the GIS (Geographic Information Systems) Lab is a real geo-community.
- Home-base for the Geographic Information Systems (GIS) Certificate program
- Esri Teaching and Research site licensing gives students access to industry-leading software, including the following:
- ArcGIS Online
- ArcPro
- The Living Atlas
- Story Maps
- Survey 123
- Field Maps
- Experience Builder
- WebApp Builder
- Dashboards
- Esri Training Catalog
- Much more!
- TrimbleR1 GPS (Global Positioning Unit) pairs with smart phones and tablets for real-time, real-world mapping down to one-foot accuracy
TelloEDU drones programable with DroneBlocks, Javascript, or Python
MakerSpace
The MakerSpace in Butler Hall offers training in the most up-to-date strategies, approaches, and hardware in artistic creation.
- AR/VR equipment and software
- 3D Printing
- Laser cutters
- CNC (Computer Numerical Control) Router
- Ceramic kilns
- And more!
XR and Gaming Lab
Located in LARC 322, this lab offers the following:
- Game studio and educational gaming
- VR Headset checkout
- Motion Capture System (Rokoko)
- Training opportunities for Faculty, Staff, and Students
- Virtual Reality Application Database
- Immersive Reality Resources for Educators
- Educational applications for teachers
- Artificial Intelligence Resources for Educators
Immersive Art and Culture Hub Projects
AI (Artificial Reality) in Education
Publications
- Hutson, J. & Schnellmann, A. (2023). The Poetry of Prompts: The Collaborative Role of Generative Artificial Intelligence in the Creation of Poetry and the Anxiety of Machine. Global Journal of Computer Science and Technology. vol 23 (1).
- Ratican, J., Hutson, J., & Wright, A. (2023). A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse. Journal of Intelligent Learning Systems and Applications, vol. 15: 1-23. https://www.scirp.org/pdf/jilsa_2023020615044867.pdf
- Hutson, J., Jeevanjee, T., VanderGraaf, V., Lively, J., Weber, J., Weir, G., Arnone, K., Carnes, G., Leary, M., Plate, D., Vosevich, K., Edele, S. (2022). Artificial Intelligence and the Disruption of Higher Education: Strategies for Integrations across Disciplines. Creative Education. December, vol.13, no.12, 1-28. https://www.scirp.org/journal/paperinformation.aspx?paperid=122159
- Plate, D. & Hutson, J. (2022). Augmented Creativity: Leveraging Natural Language Processing for Creative Writing, Art and Design Review, vol. 10, no. 3 (August, 2022): 376-388. https://www.scirp.org/journal/paperinforcitation.aspx?paperid=119155
- Founder, Editor-in-Chief, International Journal of Emerging and Disruptive Innovation in Education (iJEDIE): Visionarium https://digitalcommons.lindenwood.edu/ijedie/
Conferences/ Panels/ Presentations
- “Emerging Technologies and The Future of Education,” iJEDIE, Lindenwood University, April 21, 2023.
- Embodiment of Vision: Corporealities and Agency in Artificial Intelligence Generated Art, Technology, Knowledge, and Society at the University of Malta, Malta, 13-14 April. https://cgscholar.com/cg_event/events/T23en/schedule
- AI in the Classroom: Role Disruption and Learner Agency, Sixteenth International Conference on e-Learning & Innovative Pedagogies, University of Malta, Malta, 13-14 April. https://cgscholar.com/cg_event/events/Q23en/schedule
- AI in the Classroom: Preparing Students for the Future of Work, Missouri S&T Innovation in Teaching and Learning Conference 2023, March 16, 2023. https://cafe.mst.edu/itlc/
- “The Role of the Metaverse in Recentering Human Experience in the Age of Generative AI,” GatherVerse Summit 2023, 21-23 February, 2023. https://gatherverse.org/gv2023/speakers/james-hutson/
- “The Dangers and Possibilities of Artificial Intelligence: Why the Humanities Are More Important Now Than Ever,” Novy Porg, Prague, Czech Republic, September 27, 2022.
- “Integrating AI in Secondary Education,” Novy Porg, Prague, Czech Republic, August 19, 2022.
Grants
- “Parent-Teacher AI Dialogue System Simulation,” University of Missouri, Saint Louis Templeton Grant for Center for Character and Citizenship, co-PI Ben Fulcher.
Consulting
- ChatGPT-3 consultant, Berkley College, New York.
- Stochastic, Harvard University educational AI consultant.
- AI Dialogue System, University of Missouri-Saint Louis Center for Character and Citizenship.
Digital Humanities
Projects
- Digital Twin Church Project.
- Chiesa dei SS Apostoli e Biagio. Piazza del limbo, 1, 50123 Firenze FI, Italy. https://my.matterport.com/show/?m=sNCcHkVWmSb
- Chiesa di San Michele a Castello e Oratorio dei Battuti. Via di S. Michele a Castello, 14, 50141 Firenze FI, Italy. https://my.matterport.com/show/?m=jmHXCGRTFMi
- The Museum of the Lost VR, College of Arts and Humanities, Lindenwood University. The Museum of the Lost Trailer
Publications
- Hutson, J, Weber, J., & Russo, A. (2023), Digital Twins and Cultural Heritage Preservation: A Case Study of Best Practices and Reproducibility in Chiesa dei SS Apostoli e Biagio, Art and Design Review vol 11 (1): 15-41 10.4236/adr.2023.111003
Conferences/ Panels/ Presentations
- “STL Digital Humanities Consortium Showcase,” STL Digital Humanities Consortium, Lindenwood University, April 11, 2023.
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- “Reproduire l'histoire: Multi-Sensory Reconstructions of Historical Interiors for Virtual Reality,” Trent Olsen co-presenter, Historical Interiors and the Digital: The Possibilities and Limits of Virtual Reconstructions for Research, Deutsches Forum für Kunstgeschichte Paris Centre allemand d’histoire de l’art Paris, Paris and Versailles, France, November 17-18, 2022.
- Workshop: Expanding Access to the Digital Humanities in St. Louis, Panelist, https://digitalcommons.lindenwood.edu/stl-dh_september_2022/. National Endowment for the Humanities, Lindenwood University & Southern Illinois University, Edwardsville, September 16-17, 2022.
- “Engaging Humanities Scholars in STEM,” Oregon State University, Advancing Research Impact in Society ARIS, NSF, July 15, 2022.
- “Affordances and Pitfalls for Humanities in VR,” Exploring the Humanities through Virtual (and other) Realities, Old Dominion University, National Endowment for the Humanities, December 10, 2021.
- “Digital Humanities and Virtual Reality: A Case Study of Integrating VR Technology in Art History,” Association for Computers and Humanities Conference (ACH), Alliance for Digital Humanities Organizations (ADHO), July 22, 2021.
- “Digital Humanities and Virtual Reality Workshop,” co-chair, Dr. Trent Olsen, Learning Academy, Lindenwood University, April 28, 2021.
- “Digital Humanities and Virtual Reality: Theories and Best Practices for Art History,” co-presenter, Dr. Trent Olsen, Session Chair, International Conference on Humanities, Educational and Social Sciences (IHSES), April 25, 2021.
Grants
- 2022 Digital Humanities Advancement Grant, National Endowment for the Humanities.
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- 2022 Missouri Humanities Grants, 2021. Missouri Humanities Grant Video.
Digital Twining & Cultural Heritage Preservation
Projects
- Digital Twin Church Project.
- Chiesa dei SS Apostoli e Biagio. Piazza del limbo, 1, 50123 Firenze FI, Italy. https://my.matterport.com/show/?m=sNCcHkVWmSb
- Chiesa di San Michele a Castello e Oratorio dei Battuti. Via di S. Michele a Castello, 14, 50141 Firenze FI, Italy. https://my.matterport.com/show/?m=jmHXCGRTFMi
Publications
- Hutson, J, Weber, J., & Russo, A. (2023), Digital Twins and Cultural Heritage Preservation: A Case Study of Best Practices and Reproducibility in Chiesa dei SS Apostoli e Biagio, Art and Design Review vol 11 (1): 15-41 10.4236/adr.2023.111003
- Hutson, J. & Olsen, T. (2021). Digital humanities and virtual reality: A review of theories and best practices for art history. International Journal of Technology in Education (IJTE), 4(3), 491-500. https://doi.org/10.46328/ijte.150
Conferences/ Panels/ Presentations
- “Reproduire l'histoire: Multi-Sensory Reconstructions of Historical Interiors for Virtual Reality,” Trent Olsen co-presenter, Historical Interiors and the Digital: The Possibilities and Limits of Virtual Reconstructions for Research, Deutsches Forum für Kunstgeschichte Paris Centre Allemand D’Histoire De L’Art Paris, Paris and Versailles, France, November 17-18, 2022.
- “Digital Twins and the Metaverse: The Use of Virtual Reality Learning Environments in Higher Education ,” Technology and the Future of Global Education, Oxford International Round Table Symposiums, Oxford, England, July 10-13, 2022
Grants
- Travel Grant, Historical Interiors and the Digital: The Possibilities and Limits of Virtual Reconstructions for Research, Deutsches Forum für Kunstgeschichte Paris Centre Allemand D’Histoire De L’Art Paris, Paris and Versailles, France, November 17-18, 2022.
Consulting
- 2022 Art of Naples MOOC, Museo e Real Bosco di Capodimonte, Naples, Italy.
Gamification in Education
Projects
- The Museum of the Lost VR, College of Arts and Humanities, Lindenwood University The Museum of the Lost Trailer.
- Virtual Reality and Educational Gaming Project, President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant, Lindenwood University VR and Educational Gaming Project - PRIDE Fund Series
Publications
- Hutson, J., Fulcher, B., & Weber, J. (2022). Gamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games, Journal of Intelligent Learning Systems and Applications, November, vol. 14, no.4: DOI: 10.4236/jilsa.2022.144010
- Hutson, J., & Fulcher, B. (2022). A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation. Games and Culture, 0(0)., 1-19. https://doi.org/10.1177/15554120221131724
Conferences/ Panels/ Presentations
- “Museum of the Lost,” 10th International Educational Games Competition, 16th European Conference on Games Based Learning (ECGBL22), Lusófona University, Lisbon, Portugal, 6-7 October 2022.
- “XR and Gamification in Education: Techniques and Methodologies for Adoption,” September, 7, 2022, 3-4 p.m. (GMT+2), Pharos University in Alexandria (PUA), Alexandria, Egypt http://www.pua.edu.eg/
- “Museum of the Lost,” Gee! Learning Game Awards! Play Make Learn Conference 2022, Memorial Union, Madison Wisconsin, August 8-9.
Grants
- 2022 President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant Recipient
Mental Health / Neurodiversity
Projects
- 2024 Multisensory Exhibition, Boyle Family Gallery
Publications
- Hutson, P., & Hutson, J. (2023). Neurodiversity and Inclusivity in the Workplace: Biopsychosocial Interventions for Promoting Competitive Advantage. Journal of Organizational Psychology, vol.13, no.9.
- Hutson, J. & Hutson, P. (2023). Museums and the Metaverse: Emerging Technologies to Promote Inclusivity and Engagement. In Ladislav Župčán (Ed.), Application of Modern Trends in Museums. IntechOpen, Rijeka. https://doi.org/10.5772/intechopen.110044
- Hutson, J. (2022). The Role of Virtual Reality in Art Therapy to Mitigate Autism Spectrum Disorder (ASD) Symptoms. Open Journal of Clinical and Medical Images, 2(2), 1081.
- Hutson, P., & Hutson, J. (2022). Neurodivergence and Inclusivity in Cultural Institutions: A Review of Theories and Best Practices. Creative Education, vol.13, no.9: 3069-3080. doi: 10.4236/ce.2022.139193 https://www.scirp.org/journal/paperinformation.aspx?paperid=120233
- Hutson, J. (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Special Issue: Societal Implications of Virtual Reality: Maximizing Human Potential, Societies Societies 2022, 12(4), 102; https://doi.org/10.3390/soc12040102
Conferences/ Panels/ Presentations
- Negotiating Identity & Neurodiversity in the Metaverse: Supporting Capability and Confidence through Digital Embodiment and Avatars, 13th Annual Congress of Neurotalk-2023 (NT-2023), Sapporo, Japan, November 15-17, 2023.
- “Building Empathy though Virtual Reality Technology,” Stephanie Afful & James Hutson, Annual Conference on Teaching (ACT), Society for the Teaching of Psychology, October 14-15, 2022.
- Society for the Teaching of Psychology - International Twitter Poster Conference (teachpsych.org)
- ”Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse,” Neuropsychology and Neurodegenerative Disorders, 9th Annual Congress on Mental Health, Dublin, Ireland, September 5-6, 2022.
Power Skills - The Durable and Transferable Skills Employers Want
Publications
- Hutson, J., Valenzuela, M., Wright, S., Hosto-Marti, B., Melick, E. (2023) ““The Role of Modality in Developing Durable Skills: Challenges and Experiences of Diverse Student Populations” Journal of Higher Education Theory and Practice, vol 23 (8).
- Hutson, J., Valenzuela, M., Wright, S., Hosto-Marti, B., Melick, E. (2023) “The Perception of Durable Skills for Faculty in Higher Education.” Journal of Organizational Psychology, vol 23 (1).
- Hutson, J., Young, L., Edele, S., Macdonald, E., Smentkowski, C. (2023). Fostering Durable Skills Development: Leveraging Student Worker Programs. Journal of Organizational Psychology, vol. 22 (3): 62-73. https://doi.org/10.33423/jop.v22i3
Grants
- Bodyswaps & Meta's Immersive Soft Skills Education Grant
Sustainability
Awards
- James Paul Gee Learning Game Awards, Formal Education Category Finalist, Gee! Learning Game Awards! Play Make Learn Conference 2022, Memorial Union, Madison Wisconsin, August 8-9 https://web.cvent.com/event/f0d9395e-fb6a-427c-9fb1-bf2b72d48d5d/summary
- Finalist, 10th International Educational Games Competition at the 16th European Conference on Games Based Learning (ECGBL22), Lusófona University, Lisbon, Portugal on the 6-7 October 2022.
XR (Extended Reality) in Education
Projects
- The Museum of the Lost VR, College of Arts and Humanities, Lindenwood University The Museum of the Lost Trailer.
- Immersive Reality Adoption and Integration Project, President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant, Lindenwood University.
Publications
- Publications chair, 9th International Conference of The Immersive Learning Research Network, California Polytechnic, CA, May 18-20, June 26-29, 2023. https://immersivelrn.org/pages/ilrn-2023
- Hutson, James, Lively, Jason and Weber, Joseph (2023), ‘In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum’, Art, Design and Communication in Higher Education, 21:2, pp. 00–00, "In the studio with virtual reality: Student perceptions and potential " by James Hutson, Jason Lively et al. (lindenwood.edu)
- Hutson, J. (2023). Rethinking the Virtual Reality Field Trips: Pedagogical Strategies for Classroom Instruction. In Cherner, T. & Fegeley, A. eds., Bridging the XR Technology-to-Practice Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction. Association for the Advancement of Computing Education (AACE).
- Ratican, J., Hutson, J., & Wright, A. (2023). A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse. Journal of Intelligent Learning Systems and Applications, vol. 15: 1-23. https://www.scirp.org/pdf/jilsa_2023020615044867.pdf
- Hutson, J. Banerjee, G., Kshetri, N., Odenwald, K, & Ratican, J. (2023). Architecting the Metaverse: Blockchain and the Financial and Legal Regulatory Challenges of Virtual Real Estate. Journal of Intelligent Learning Systems and Applications, vol. 15: 1-23. https://www.scirp.org/journal/paperinformation.aspx?paperid=122875
- Hutson, J. & Olsen, T. (2022). Virtual Reality and Learning: A Case Study of Experiential Pedagogy in Art History,” Journal of Intelligent Learning Systems and Applications, November, vol. 14, no.4: https://www.scirp.org/journal/paperinformation.aspx?paperid=120925
- Hutson, J. (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Special Issue: Societal Implications of Virtual Reality: Maximizing Human Potential, Societies Societies 2022, 12(4), 102; https://doi.org/10.3390/soc12040102
- Co-publications chair, 8th International Conference of The Immersive Learning Research Network, Vienna, Austria, May 30-June 4, 2022. iLRN2022 Home - Immersive Learning Research Network (immersivelrn.org)
- Founder, Editor-in-Chief, International Journal of Emerging and Disruptive Innovation in Education (iJEDIE): Visionarium. https://digitalcommons.lindenwood.edu/ijedie/
- Hutson, J. Vosevich, K. & McMacken, T. “Immersive Education for Everyone.” April, 19 2022: Retrieved from: https://www.lindenwood.edu/about/news/details/immersive-education-for-every-future/
- Hutson, J. (January, 2022). “A Humanistic Metaverse: Immersive Realities and Digital Humanities,” Spotlight on Humanities, Missouri Humanities Council, January 28, Issue 2022-1. https://myemail.constantcontact.com/January-Spotlight-on-Humanities.html?soid=1133047697643&aid=rJ4rb4iIhVs
- Hutson, J. & Olsen, T. (2022). Virtual Reality and Art History: A Case Study of Digital Humanities and Immersive Learning Environments. Journal of Higher Education Theory and Practice. vol 22 (2), 49-64. DOI: https://doi.org/10.33423/jhetp.v22i2
- Hutson, J. & Olsen, T. (2021). Digital humanities and virtual reality: A review of theories and best practices for art history. International Journal of Technology in Education (IJTE), 4(3), 491-500. https://doi.org/10.46328/ijte.150
Conferences/ Panels/ Presentations
- “Emerging Technologies and The Future of Education,” iJEDIE, Lindenwood University, April 21, 2023.
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- Negotiating Identity & Neurodiversity in the Metaverse: Supporting Capability and Confidence through Digital Embodiment and Avatars, 13th Annual Congress of Neurotalk-2023 (NT-2023), Sapporo, Japan, November 15-17, 2023.
- “The Role of the Metaverse in Recentering Human Experience in the Age of Generative AI,” GatherVerse Summit 2023, 21-23 February, 2023 https://gatherverse.org/gv2023/speakers/james-hutson/
- Eduverse Enigma Podcast - Episode 1 with James Hutson , XPertVR, https://lnkd.in/giVnqk9w. Full Episode: https://lnkd.in/gJ-3Ez2z
- “Building Empathy though Virtual Reality Technology,” Stephanie Afful & James Hutson, Annual Conference on Teaching (ACT), Society for the Teaching of Psychology, October 14-15, 2022.
- Society for the Teaching of Psychology - International Twitter Poster Conference (teachpsych.org)
- “XR and Gamification in Education: Techniques and Methodologies for Adoption,” September, 7, 2022, 3-4 p.m. (GMT+2), Pharos University in Alexandria (PUA), Alexandria, Egypt. http://www.pua.edu.eg/
- ”Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse,” Neuropsychology and Neurodegenerative Disorders, 9th Annual Congress on Mental Health, Dublin, Ireland, September 5-6, 2022.
- “Digital Twins and the Metaverse: The Use of Virtual Reality Learning Environments in Higher Education,” Technology and the Future of Global Education, Oxford International Round Table Symposiums, Oxford, England, July 10-13, 2022.
- "What about pedagogy? Teaching and learning with virtual reality in digital humanities," Session Chair, International Conference on Humanities, Social and Education Sciences (IHSES), April 22-25, 2021.
- “Immersive Realities in e-Learning: Digital Pedagogies And Strategies For Institutional Adoption” Fifteenth International Conference on e-Learning & Innovative Pedagogies, Apr 15, 2022 – Apr 16, 2022 at National Changhua University of Education, Changhua City, Taiwan, Province of China.
- “Beyond Reality: Strategies for Integrating Virtual Reality in the Library,” co-presenter Michael Fetters, Digital Librarian, 2022 St. Louis Regional Library Network Tech Expo, Logan University, March 2, 2022.
- “Affordances and Pitfalls for Humanities in VR,” Exploring the Humanities through Virtual (and other) Realities, Old Dominion University, National Endowment for the Humanities, December 10, 2021.
- “Digital Humanities and Virtual Reality: A Case Study of Integrating VR Technology in Art History,” Association for Computers and Humanities Conference (ACH), Alliance for Digital Humanities Organizations (ADHO), July 22, 2021.
- “Digital Humanities and Virtual Reality Workshop,” co-chair, Dr. Trent Olsen, Learning Academy, Lindenwood University, April 28, 2021.
- “Digital Humanities and Virtual Reality: Theories and Best Practices for Art History,” co-presenter, Dr. Trent Olsen, Session Chair, International Conference on Humanities, Educational and Social Sciences (IHSES), April 25, 2021.
- “The future is now in the College of Arts and Humanities at Lindenwood University,” Show Me Saint Louis, October 26, 2021.
Grants
- Bodyswaps & Meta's Immersive Soft Skills Education Grant.
- Create with VR Grant, Meta and Unity Immersive Learning, 2022.
- Unity Education Grant License (200 seats), Lindenwood University, 2022.
- “Active Pedagogy and Virtual Reality,” co-PI Trent Olsen, Teaching Excellence and Innovation Grant, Lindenwood Learning Academy, Lindenwood University.
- President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant Recipient.
- “GEOZOO: Promoting Community Science through GIS and Immersive Technologies,” Technology Entrepreneur Center (T-REX).
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- Unity Education Grant License (200 seats), Lindenwood University, 2021.
- Missouri Humanities Grants, 2021. Missouri Humanities Grant Video
Consulting
- Ozark Vitality Project- Smithsonian Institute VR Project Manager, August 2022-July 2023. https://www.ozarkvitality.com/
- The XR Commons.
- Another Reality Studios educational certification and grants consultant, St. Louis, MO.
- XR Consultant, University of Maryland Global Campus, Largo, MD.